As I reflect upon my GAME plan I developed and followed throughout this course, I am very proud that I have developed a unit plan that directly correlates to the indicators I chose for my goals.
Indicator: “Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources” (ISTE, 2008). Indicator: “Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation” (ISTE, 2008). As I developed my unit plan for those course, I was able to create a “choice board” for students to use as they developed their means of presentation. This give students the opportunity to express themselves according to their learning styles, working strategies, and abilities. I saw students become even more engaged and connected to the content through doing so. The second indicator was reached through the use of my blog and by Skyping with others from outside our school. Building these relationships and including others as part of our learning has made a tremendous impact on our classroom. I love the idea behind a GAME plan. Although in this setting it has been used for professional growth, I think the concepts could easily be applied for our students. Students could use the plan by setting a goal, developing a plan of action, monitoring progress, and taking time to evaluate and extend almost any project based assignment they have. This framework could also be used for setting goals with MAP testing. This course has helped me to become more knowledgeable about the tools available for implementing strategies such as social networking and digital storytelling. “Schools should reflect the world we live in today. And we live in a social world. We need to teach students how to be effective collaborators in that world, how to interact with people around them, how to be engaged, informed twenty-first-century citizens” (Smith, 2007). By implementing strategies such as these, I am exposing my students to tasks that will be required for them to prevail in our fast changing world. My favorite “take away” from this course is the confidence I have developed in implementing the use of social networking in my classroom. Having a blog, Instagram, and Skype account for my classroom has really made me feel update and “in the know” for the 21st Century. My students just love it! I believe that by creating goals and monitoring through my GAME plan, I have developed a unit plan for teaching about food chains that will be exciting for students and also challenge them to be creative, explore, and push the boundaries for applying content knowledge. References Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning. International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/iste-standards/standards-for-teachers Smith, F. (2007, April 20). How to use social-networking technology for learning. Retrieved from the Edutopia website: http://www.edutopia.org/social-networking-how-to.
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My dream is to create a 21st Century classroom that encourages collaboration, integrates technology, and promotes thinking deeply.
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